December 21st 2021 08:00:33am
Noise is a 3 session class that will help take your noise creation skills to the next level.
Learn how to layer, and manipulate basic noises in order to generate exciting new patterns. All of which can be used in numerous Houdini contexts like particle emission, shader masks, volume erosion, geometry displacement, and velocity fields to name just a few.
Classes are taught live and recorded for on-demand access after class is complete.
PDG Sample results:
Class Syllabus