Houdini | Noise

December 21st 2021 08:00:33am

Noise is a 3 session class that will help take your noise creation skills to the next level.

Learn how to layer, and manipulate basic noises in order to generate exciting new patterns. All of which can be used in numerous Houdini contexts like particle emission, shader masks, volume erosion, geometry displacement, and velocity fields to name just a few.

Classes are taught live and recorded for on-demand access after class is complete.

PDG Sample results:

Class Syllabus

    Session 1:
    Noise | Intro to the World of Noise
    Get an overview of what Noises are, which available stock VOP Noises Houdini contains, and how the general workflow of connecting and visualizing them is done.

  • Introduction
  • Available VOP noises
  • Visualizing noise when developing
  • VOP basic noise workflow
  • VOP layered noise workflow
  • Use case: Driving material parameters
  • Use case: Mixing materials
  • Use case: Volumetric erosion
  • Use case: Controlling volume shape and falloff
  • Use case: Volumetric nebulae creation
    Session 2:
    Noise | Layering, layering, and more layering
    Get more in depth and push noise creation further by layering and manipulating noise input data via VEX, as well as learning available VEX noise options.

  • Available VEX noises
  • VEX basic noise workflow
  • VEX vs VOP noise differences
  • VEX layered noise workflow
  • Use case: Particle advection
  • Use case: Driving attributes
  • Use case: Warping UVs
  • Use case: Abstract volumetric creation A
  • Use case: Abstract volumetric creation B
  • Use case: Abstract volumetric creation C
    Session 3:
    Noise | Automation Assistance / Python
    Taking a look at generating noise in large quantities through PDG, as well as going over Python scripting.

  • Building VOP Noise generators
  • VOP Noise generators with PDG automation
  • PDG preview renders with OpenGL and ImageMagick
  • Making Python shelf tools
  • Extras: Various use case examples
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