Houdini Mardini Crash

May 31st 2021 01:50:13am

If you are looking to dive straight into the build and bypass the tutorial, you can purchase the project file with the Gumroad button on the right side of this page.

This week I am breaking down my entry for day 05 Crash. This entry did not win, but the techniques used within the build can be useful. In this tutorial there is rocket ship modeling, UV texture, no-sim volume smoke trails, particles, rocky planet, procedural impact crater, spring constraints, and more.

    Some highlight points in the video:

  • 00:00:00 – Entry overview
  • 00:03:42 – Rocket base build
  • 00:15:09 – Rocket wing creative cleanup
  • 00:21:20 – Save rocket UV to disk
  • 00:22:50 – Planet base build
  • 00:26:18 – Phase 1: Rocket launch animation
  • 00:35:03 – Rocket smoke trail pre-prep
  • 00:45:06 – Smoke build
  • 01:09:36 – Phase 1: Lighting
  • 01:13:52 – Phase 1: Render breakouts
  • 01:17:30 – Camera switcher rig
  • 01:31:26 – Camera switcher expressions
  • 01:18:16 – Phase 2: Rocket animation
  • 01:20:34 – Phase 2: Stars with trails build
  • 01:33:37 – Phase 2: Lighting
  • 01:37:30 – Phase 3: Moon
  • 01:38:05 – Phase 3: Stars flickering
  • 01:42:58 – Phase 3: Moon sim prep
  • 01:44:00 – Phase 3: Spring constraint
  • 01:49:20 – Phase 3: RBD sim
  • 01:53:12 – Phase 3: Point deform motion transfer
  • 01:54:46 – Phase 3: Rocket crash animation
  • 01:56:27 – Phase 3: Packed Transform transfer
  • 01:58:55 – Phase 3: Impact crater
  • 02:13:31 – Phase 3: Lighting
  • 02:14:37 – Phase 3: Render breakouts
  • 02:16:56 – Redshift3D materials
  • 02:18:07 – Preview Redshift material in viewport
  • 02:24:19 – Render settings

Mardini. If you have not heard of it, is a daily art challenge put on by Side Fx, the makers of Houdini. It’s 31 days of chaos and creativity. The main goal is to create a unique animation or still image based on the topics provided. Each week is a new category and each day a new related topic.

Taking on this challenge requires much effort, creativity, and just plain old perseverance. The spirit of the challenge is to design the concept, build it, and render it in a 24 hour period. You can of course just focus on specific days/topics if you like, but you gain a nice little Houdini swag bag if you complete all 31 days on time. Something they call the Iron Heart.

Each day three top entries for animation and still images are chosen by judges, and posted on a leader board throughout the challenge. Many talented artists join and make some amazing pieces. It’s great fun, and the community is very supportive of each other along the way.

This year I was fortunate enough to have five wins during the challenge. I took two 2nd place, and three 3rd place wins.

I decided to make breakdown / tutorials of all of these winning pieces, as well as some of my other entries that I enjoyed making. Even if they didn’t win.

Here is a compilation video of all of my entries. I will be releasing tutorials for all of my winning entries and select non-winning entries. If you see one you’d like to see broken down, let me know.

Want to see more new tutorials? Please donate and/or purchase products to help support Fendra Fx. Spread the word. Tell your friends, and their friends. More ideas are in the works and all financial support is greatly appreciated. Thanks.

Checkout more:
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Free Function Friday Ep.36 – fpsCheck
Free Function Friday Ep.15 – getAllTextLayers
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